Are You Ready for Virtual Reality?

Free browser-based readiness check for anyone considering a VR headset. The tool measures your interpupillary distance via webcam, screens for motion-sickness susceptibility with the clinical VRSQ and MSSQ-short questionnaires, and matches your numbers against real IPD ranges of the Quest 3, Vision Pro, Valve Index and other modern headsets.

How the VR readiness check works

1
Calibrate your screen

Hold any ID-1 card to the monitor and drag the slider to set your pixels-per-millimeter.

2
Answer a short profile

Age, glasses, prior VR experience and any relevant health conditions.

3
Check stereo vision and eye dominance

View a random-dot stereogram and follow a simple Miles test to identify your leading eye.

4
Measure IPD (webcam or ruler)

MediaPipe detects your pupils locally, or walk through the mirror-and-ruler fallback.

5
Score motion sickness risk

Quick VRSQ and MSSQ-short questionnaires produce a combined readiness score and tier.

Measure IPD, stereo vision, motion sickness risk and get a personalised headset match

Before You Buy a VR Headset

Not everyone fits every headset. This 6-part check measures your interpupillary distance, stereoscopic vision, motion-sickness susceptibility and eye dominance — then matches the results against the real IPD ranges of today's popular headsets.

⏱️ About 8 minutes
Seven steps, skippable at any point. Your answers stay in your browser.
🔬 Validated scales
Uses the VRSQ and MSSQ-short — published clinical questionnaires for cybersickness.
🎯 Personalized verdict
Get an IPD reading, a readiness score, and concrete headset recommendations.

This tool is informational only and is not a medical diagnosis. Consult a professional for health concerns.

Calibrate your screen

We need to know how many pixels make one millimeter on your screen so the IPD ruler and dot sizes stay accurate.

Hold any credit card / ID to the screen and match its width

A standard ID-1 card is 85.6 mm wide. Drag the slider until the rectangle matches the card you hold against your screen.

Quick profile

A few details that influence comfort in VR. Everything is optional.

Stereoscopic vision

This is a random-dot stereogram. Relax your gaze and try to see a circle floating above the background. If you cannot see depth, VR will not give you the full experience.

Can you see a round shape floating above the background?

Dominant eye

Your brain prefers one eye for fine-aiming tasks. Knowing this helps with lens alignment and target reticle placement in VR games.

  1. Extend both arms and form a small triangle with your thumbs and index fingers.
  2. Center the dot above through the triangle with both eyes open.
  3. Close one eye, then the other. The eye that keeps the dot in the triangle is your dominant eye.
Which eye keeps the dot in the triangle?

Measure your IPD

Interpupillary distance — the center-to-center gap between your pupils. Most VR headsets only fit users in a 58–70 mm range without accessories.

— mm

Face detection runs locally via MediaPipe — no image leaves this page. Face the camera at arm's length and hold still for 2 seconds. Accuracy ±5 mm — cross-check with the manual ruler if critical.

  1. Stand 30 cm from a mirror.
  2. Hold a ruler (mm) horizontally against your forehead.
  3. Close your right eye and align the ruler's 0 with your left pupil. Then close the left eye and read the value at your right pupil — that is your IPD.

IPD:

Motion sensitivity — part 1

How often do you notice each symptom in everyday life (reading on a phone in a car, watching VR trailers, scrolling on a train)? Answer with the first number that feels right.

General discomfort

Fatigue

Eye strain

Difficulty focusing

Headache

Fullness / pressure in the head

Blurred vision

Dizziness with eyes open

Vertigo (spinning sensation)

Motion sensitivity — part 2 (history)

Motion sickness as a passenger in a car

Seasickness on a boat

Dizziness after amusement-park rides

Nausea when reading a phone in a moving vehicle

Your VR Readiness Report

A personal summary of your profile, measurements and recommended headsets.

0
Readiness

Higher scores mean a smoother first VR experience. Scores below 75 call for shorter sessions and stable-frame content at first.

IPD
Sickness risk
VRSQ + MSSQ
Dominant eye
Guides lens alignment

Headsets that match your IPD

Green = your IPD fits the native hardware range. Yellow = fits but near the edge. Gray = you would need third-party lenses or risk discomfort.

Comfort tips for your first sessions

    Features

    Live IPD measurement through your webcam using on-device face landmarks via MediaPipe Validated cybersickness screening with the VRSQ (9 items) and MSSQ-short questionnaires Random-dot stereogram and Miles test for stereo vision and eye dominance Personal headset match across Quest 3, Vision Pro, Valve Index, PSVR2, Pico 4 and Vive Pro 2

    Frequently asked questions

    Why does my IPD matter?

    If your interpupillary distance is outside a headset's supported range, the image looks blurry and causes eye strain. Quest 3 supports 53–75 mm, Vision Pro 51–75 mm, Valve Index 58–70 mm. Knowing your IPD before buying saves you from returns.

    What is the VRSQ?

    The Virtual Reality Sickness Questionnaire (Kim et al., 2018) is a 9-item validated instrument measuring oculomotor and disorientation symptoms specific to VR. We use the published scoring formula to estimate your risk tier.

    I cannot see depth in the stereogram — is VR useless for me?

    About 5–10% of people have limited stereopsis. You can still enjoy VR visually — most apps work monoscopically too — but 3D depth effects will feel flat. Consult an optometrist for a proper stereo-acuity test.

    Do I need a headset to run this test?

    No. This readiness test runs on any regular computer, phone or tablet with a modern browser and webcam. It is specifically designed for users who have not yet bought a headset.

    What about children?

    Meta, Sony and Apple restrict their headsets to ages 10–13+. Young users' inter-pupillary distance is still growing, and prolonged VR use can affect vergence development. Follow the manufacturer's age guidance.

    💡 Want us to improve this tool just for you?

    We can — and it's free! Just send us a quick message with your idea. If you'd like to discuss it in detail, leave your email and we'll get back to you. You can stay anonymous.

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