Convert Quaternions and 3D Rotations Instantly
A free browser-based quaternion and rotation converter for robotics, aerospace, and game development. Instantly switch between quaternion (w,x,y,z), Euler angles (all 12 orders, intrinsic and extrinsic), axis-angle, and 3×3 rotation matrix representations. Handles gimbal-lock gracefully and normalizes quaternions automatically.
How to Use the Quaternion Converter
Click one of the four tabs: Quaternion, Euler Angles, Axis-Angle, or Rotation Matrix.
Fill in the numbers for the selected format. All other representations update live as you type.
Click the Copy button next to any output block to copy its values to the clipboard.
Select a preset like "Identity" or "90° Yaw" to pre-fill the inputs with a well-known rotation.
Translate between quaternions, Euler angles, axis-angle and rotation matrices in real time
Quaternion(x=0.0, y=0.0, z=0.0, w=1.0)