Can Your Device Handle VR?
Free browser-based diagnostic that tells you exactly which VR headsets your hardware can handle. Six parallel checks cover WebXR support, GPU class via WebGL renderer, CPU cores and RAM, gyroscope availability, controller detection and downlink bandwidth — then match the results against real requirements of Quest 3, Vision Pro, Valve Index, Vive Pro 2, PSVR2 and streaming via Quest Air Link.
How the VR compatibility check works
Works on desktop Chrome/Edge, Firefox, Safari, iOS and Android. No install needed.
Six parallel checks run in under 30 seconds and fill in the status chips next to each item.
iOS 13+ requires explicit user consent for DeviceOrientation — a button appears when needed.
Green = should run smoothly. Yellow = possible with tweaks. Gray = not recommended for this device.
Detect WebXR, GPU, CPU, RAM, sensors and bandwidth — match with Quest, Vision Pro, Valve Index and more
VR Hardware & Browser Compatibility
Six automatic checks run in under 30 seconds to tell you exactly which VR headsets your current device can run — standalone, PCVR, streaming or mobile.
Features
Frequently asked questions
Why does the GPU detection give a generic name?
Modern browsers mask the exact GPU model for privacy (Safari especially aggressive). We still classify tier by matching against common chipset families — "Apple M3", "RTX 4060", "Adreno 730" etc.
How accurate is the bandwidth test?
We use the Network Information API (navigator.connection.downlink) when available, otherwise fall back to timing a small transfer. For Quest Air Link, 50+ Mbps over 5 GHz Wi-Fi 6 is the real-world minimum — our check flags anything under that.
Can browser-side detection guarantee VR compatibility?
No. Actual VR performance also depends on USB-C cable quality, headset firmware, thermal behaviour and driver versions. This test shows hardware capability — not every edge case.
Why is "PSVR2" always marked partial?
PSVR2 runs on PlayStation 5 — a closed console. There is no reliable way to detect a PS5 from a browser. We mark it partial and note the console requirement.
Do standalone headsets (Quest, Vision Pro) need any PC checks?
No — they run independently. We still show them green if your browser passes the WebXR check, because you can preview VR apps in this very browser before buying.
How do I check the VR readiness of my eyes and body?
This tool only covers hardware. For IPD measurement, stereo vision and motion sickness screening, use our separate VR Readiness Test.
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