Can Your Device Handle VR?

Free browser-based diagnostic that tells you exactly which VR headsets your hardware can handle. Six parallel checks cover WebXR support, GPU class via WebGL renderer, CPU cores and RAM, gyroscope availability, controller detection and downlink bandwidth — then match the results against real requirements of Quest 3, Vision Pro, Valve Index, Vive Pro 2, PSVR2 and streaming via Quest Air Link.

How the VR compatibility check works

1
Open this page on the device you want to test

Works on desktop Chrome/Edge, Firefox, Safari, iOS and Android. No install needed.

2
Click "Run compatibility checks"

Six parallel checks run in under 30 seconds and fill in the status chips next to each item.

3
Grant iOS motion permission if asked

iOS 13+ requires explicit user consent for DeviceOrientation — a button appears when needed.

4
Read the per-headset verdict

Green = should run smoothly. Yellow = possible with tweaks. Gray = not recommended for this device.

Detect WebXR, GPU, CPU, RAM, sensors and bandwidth — match with Quest, Vision Pro, Valve Index and more

VR Hardware & Browser Compatibility

Six automatic checks run in under 30 seconds to tell you exactly which VR headsets your current device can run — standalone, PCVR, streaming or mobile.

🌐
Browser & WebXR support
Pending
🎨
Graphics card (GPU)
Pending
🔲
CPU & memory
Pending
🧭
Motion sensors (gyroscope)
Pending
🕹️
Controllers / gamepad
Pending
📡
Network bandwidth
Pending

Features

WebXR detection for immersive-vr, immersive-ar and inline modes GPU classification via WebGL renderer string with tiered scoring CPU and RAM benchmarks using hardwareConcurrency and a synthetic loop Verdict per headset: Quest, Vision Pro, Index, Vive Pro 2, PSVR2, Cardboard

Frequently asked questions

Why does the GPU detection give a generic name?

Modern browsers mask the exact GPU model for privacy (Safari especially aggressive). We still classify tier by matching against common chipset families — "Apple M3", "RTX 4060", "Adreno 730" etc.

How accurate is the bandwidth test?

We use the Network Information API (navigator.connection.downlink) when available, otherwise fall back to timing a small transfer. For Quest Air Link, 50+ Mbps over 5 GHz Wi-Fi 6 is the real-world minimum — our check flags anything under that.

Can browser-side detection guarantee VR compatibility?

No. Actual VR performance also depends on USB-C cable quality, headset firmware, thermal behaviour and driver versions. This test shows hardware capability — not every edge case.

Why is "PSVR2" always marked partial?

PSVR2 runs on PlayStation 5 — a closed console. There is no reliable way to detect a PS5 from a browser. We mark it partial and note the console requirement.

Do standalone headsets (Quest, Vision Pro) need any PC checks?

No — they run independently. We still show them green if your browser passes the WebXR check, because you can preview VR apps in this very browser before buying.

How do I check the VR readiness of my eyes and body?

This tool only covers hardware. For IPD measurement, stereo vision and motion sickness screening, use our separate VR Readiness Test.

💡 Want us to improve this tool just for you?

We can — and it's free! Just send us a quick message with your idea. If you'd like to discuss it in detail, leave your email and we'll get back to you. You can stay anonymous.

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