Cloud Gaming Readiness Test
Free in-browser readiness check for xCloud, GeForce Now, PS Remote Play, Steam Link, Amazon Luna and other cloud-gaming services. Measures latency p95 with 30 round-trip pings, downstream throughput against a known-size payload, and probes the codec support that streaming pipelines need (H.264, H.265 and AV1). Each service gets a clear Ready / Playable / Poor verdict with a reason.
How to use
Cloud gaming readiness is sensitive to where you measure. Run on Wi-Fi if that's where you'll play; switch to wired Ethernet if available for a baseline.
A 30-sample latency probe runs first, then a throughput payload. Total time is about 5–8 seconds depending on connection.
Green Ready means all thresholds met. Orange Playable means one threshold is slightly missed. Red Poor means two or more are missed — try a wired connection.
Run several times — Wi-Fi and shared connections fluctuate. Take the median across 3 runs as your real number.
See whether your network and browser can stream games
Measurement
Measures round-trip latency to this origin (HTTP) and to a STUN server (UDP — same protocol as cloud-gaming traffic), plus downstream throughput. Maps the result to per-service thresholds. Run on the network you plan to play on.
Service recommendations
Each service is checked against its public minimum-bandwidth and target-latency requirements plus any codec needed by the streaming pipeline.
Hardware-decode codec support
Cloud streams encode in one of these codecs. AV1 unlocks GeForce Now Ultimate; H.264 is the universal floor.